How points are awarded in cs go. Everything you need to know about titles and ranks in CS:GO

Foreword / Foreword

This guide is a translation, which has been approved by the author of the , RetriButioN. I would ask you to refrain from unnecessary xenophobic and hateful comments and read the original guide in English via the link above if you cannot understand Russian. Thank you for your understanding.

What you are about to read is a translation of . We do not claim that everything written in this guide is an absolute and unshakable truth, however, we hope that it will help shed light on the confusing situation with the CS:GO ranking system.

What are ranks in CS:GO?

How Skill Groups Work (Rank)

Each skill group (aka Rank) covers a wide range of Elo points. Two players can have the same rank, but it is not necessary to have the same amount of Elo at all. Players close to promotion to a higher rank (aka rank-up) will have more Elo than those who just moved to the current one. If a team of 5 LE (Legendary Eagle) is playing against a team of other 5 eagles, it is not necessary that the chances of winning are equal (read - 50%), and each team will gain / lose the same number of points.

The fact mentioned above is the most important, but people often do not take it into account. To obtain a certain rank, you need to accumulate a certain number of points set for this rank. The same applies to the de-rank. Suppose a player with an Elo between 1000 and 1499 gets the title of MGE (Master Guardian Elite). A player who has 985 points will need at least 15 points to get MGE; how much he gains/loses in the process does NOT matter. Once he gets the 1000 points set, he will move up to MGE. The actual display of the rank may be delayed by a couple of games due to various reasons, but it doesn't matter will come across in matchmaking against people with similar amount of Elo (for example, he will play against MGE, although he himself will be MG2)

What I'm trying to say is that there are no errors in the calculation, nor any delay in the actual Elo. This is the reason why we sometimes see players from low skill groups and even unranked players who play in a high skill group. The reason is that their Elo is similar to other players and they are close to advancing. The system does NOT collect players based on their rank; it considers only the exact number of Elo (which, alas, is impossible to know).

Elo system in chess

Originally posted by Wikipedia:

In the Elo rating system, it is assumed that the transition from one class of play to the next occurs after about 200 rating points. If the difference between the two players is 200 points, then the strongest player wins with a probability of 75%, if the difference is 400 points, then the same probability will be 94%. A difference of 600 points means that the strongest player almost always wins. In the case when the ratings of both players are equal, the probability of winning one of them is 50%. Although, the strength of the player, of course, depends on the state of the player, namely, his physical condition, mood, motivation and his athletic form.

Elo system in CS:GO

One might ask how an Elo system designed for dueling games can be applied to team games like CS:GO? The answer is simple: every round (please remember: ROUND, not the game) will be treated as a separate game of chess, where the team with the higher Elo is assumed to be the winner. Each team consists of 5 players, who can have either the same rank or a different one. Therefore, the total Elo of all players is taken into account when predicting which team is more likely to win. Therefore, a player who has less Elo than the rest of the team will lose (give away to opponents) fewer points than a player with more Elo, and vice versa.

Please note that each rank covers a very wide range of Elo points. Two people with the same rank can have significantly different points. A player close to up-ranking will obviously have more Elo than a player about to be de-ranked, even if they are in the same skill group (rank). A skill group is more like a mark on a certain range of Elo points.

Another reality worth mentioning is that the range of Elo points is not relative to the skill group. This means that, say, players from 1000 to 1500 elo fall into the MGE rank; when a player with 1450 scores 51, he advances to DMG, but will be de-ranked back to MGE if he loses the same 51 in the next game. I'm explaining this because another guide says there's some kind of system in use that resets points when a player ranks up; I think this is incorrect. People don't fight immediately after moving to another rank, most likely because they don't lose enough points, not because their number resets.

In order to shed some light on this subject, I will provide a few examples; please keep in mind that numbers and information are arbitrary. Therefore, they are most likely not accurate:

MG2 = 500-999 points
MGE = 1000-1499 points
DMG = 1500-1999 points
LE = 2000-2499 points

Team #1 consists of 4 MGEs and 1 DMG, they have a total of 6900 points::

  • Player A = MGE with 1200 points
  • Player B = MGE with 1350 points
  • Player C = MGE with 1050 points
  • Player D = DMG with 1850 points
  • Player E = MGE with 1450 points
Team #2 consists of 3 MGEs and 2 DMGs for a total of 6600 points:
  • Player F = DMG with 1600 points
  • Player G = MGE with 1100 points
  • Player H = MGE with 1050 points
  • Player I = DMG with 1650 points
  • Player J = MGE with 1200 points

As we can see, team #1 has more points in total than team #2, despite the fact that they are lower in rank. Therefore, from a system standpoint, Team #1 is more likely to win each round until they lose enough points to equal or fall below Team #2. Team #1 will get fewer points for each win than Team #2 because they should (from the system's point of view) win; however, if Team #2 wins enough, they will have more points in total than Team #1 and the situation will reverse. All points gained and lost are taken from the opposing team; nothing is taken from the air. If one team gets points, the other inevitably loses them.

Even though team #2 will have more points in total if they win the round, these points Not distributed evenly. The player with the lowest score will get more Elo than the rest of the team. Therefore, if team #2 draws a round and, say, gets 100 points from team #1, Player H will get more points than Player I because he originally had fewer points. Neither player H nor player I will receive 20 points directly.

A game Not predicts what the team should eventually win or how many rounds it will take to win. Each round is treated as a separate chess game. It is believed that a certain team must win each round until their total elo falls to the level of the opposing team. Thus, the team with the most points will always lose more if they lose a round and gain less if they win than the opposing team.

However, there is another factor to consider - Most Valuable Player(MVP) [hereinafter referred to as SDH]. The DOC is given to the player who has done more to win than the rest. Note that even if you did a -5, the defuse/detonator of the bomb can still get the CHI. The reason for this is the fact that CS:GO is a team game; even if the player killed the entire enemy team, they could still lose the round, because they might hypothetically fail to defuse the bomb.

The game considers that the player with the most Elo should get the FEP each round until the other player on his team equals him. If player A with the highest Elo scores the COP, he also scores all the points calculated for him; however, if player B, who should not, in the opinion of the game, receive an EP, does so, then he takes some points from player A. In other words, the EP gains significantly more Elo than everyone else on the team.

SDH Not generates Elo out of thin air; it only allows you to get most of the points won. If the player with the most elo gets the SDG, he can get more points than the teammates, however this is not always the case: it all depends on the initial distribution of points in the team. But, in general, getting the SDG is far from the last place in the distribution of points won.

Factors affecting Elo

There are two and ONLY two factors that can affect a player's Elo (both gain and loss):

First of all, this won/lost rounds:

You and other players on your team will lose points if you lose a round. How much each player will lose depends on how many points you had initially. The player with the most points initially will lose more than the one with the least.

You and the other players on your team will receive points if you win the round. How much each player receives depends on how many points you originally had. The player with the most points will get less than the one with the least.

Bottom line: it is impossible to gain elo by losing a round and lose by winning.

The second important factor is SDH:
The player who received the SDH would receive a significantly larger share of Elo than the other four on the team (who COULD, but did not get the SDH). team. A confusing sentence, but don't be fooled: the player who gets the SDH will have more than the other four anyway.

Bottom line: a player with SDH is more likely to get more Elo than the rest.

The following DOES NOT AFFECT on the rank / points received. Exception - they led to the receipt of the SDH :

  • Kills, deaths and help
  • Timkills and suicides
  • Headshots
  • Accuracy
  • Kills with grenades, knives; creative assassinations and all that
  • Time taken to win or lose a round
  • Win/lose with/without bomb planted
  • Position in the table and / or number of points (outer column)
  • Achievements received for the game
  • Rescuing or hitting a hostage
  • Damage taken/inflicted
  • and others (anything you can imagine)

In a nutshell, your rank is affected by:

  • Current Elo (rank)
  • Rounds won/lost
  • Received SDH

Advance by losing the game

There are enough precedents for a player to advance by losing a game, or drop in rank by winning; They even include screenshots and videos. Someone will ask: is it possible? In terms of mathematics, Maybe move down in rank by winning a game and/or advance to the next by losing (note: losing/winning game, not round); however, this is almost unbelievable and catastrophically rare.

Based on how the Elo system works in CS:GO, it's hypothetically possible for an individual player to get enough points by winning rounds to un-value all lost per game and move up in the rank. However, the difference in skill group should be huge (for example, he should play against players of a significantly higher skill group, while he himself plays with people of his rank), and he should also get as many (if not all) SDH. In this case, if his team loses by an extremely small margin (e.g. 14:16) and he was Very close to promotion initially, he may advance in rank. Because the opposing team shouldn't have lost so many rounds; as a result of which he will receive a few more points than he lost.

Please keep in mind that it is not possible to get points only if you lose round; mathematically, however, it is possible to win enough rounds to exit the game in the black, even if you lose the game in matchmaking. However, I'm not sure if this is still possible given the latest matchmaking changes.

The reverse is also true: a player can lose enough points to be relegated even if he won the game.

What happens when there is a draw

A draw will not be significantly different from a win or a loss, since everything is based on the result of the past rounds. Both a rank-up and a rank-down are very likely in the event of a tie.

Note that there is no such thing as a tie in a round; there is only a general game draw. One team will always lose their Elo to the other team after a round. The only exception is that all 10 players will leave ( Not turn off) all at once. If all 10 players give up before the game starts, there are no points from the transfer.

Surrender and Elo

Another confusing reality is the dependence of points on the surrender of one of the teams. The team can only surrender if one of the players leaves the game (and will be suspended from the competitive for a certain time); some argue that you won't lose any points at all if you give up. This is wrong.

The issue must be considered from two sides. First, let's figure out what happens to the player who left the game. The player who left the game will remain with the amount of Elo that he had left at the time of the liv (the way he left). For example, if a player lost the first 3 rounds and stormed, he would only lose points for those 3 rounds; the game of the remaining team after will not be no way influence him. The same is true if he won and disconnected due to some reason. So, in a nutshell, if a player wins a round and lays, he will get some (albeit negligible) points, and vice versa. Please note that such a game will be displayed in the history as lost; won or lost rounds after the shower will not affect the final Elo of the showerer.

But what happens to the remaining players in the game is somewhat different from what happens in a 5v5 game. . The BOT will neither gain nor lose points. The SDH received by the bot will evenly (as far as possible) distribute the Elo among the four players (the game will assume that no one received the SDH, therefore, no one will receive additional points). Please do not confuse this situation with getting a lower score; all four will receive points in full - they will only be distributed more evenly.

Thus, if a player leaves the game, then the four remaining in his team will receive significantly more points for winning, and the enemies will lose significantly more for losing. This is because, from Elo's point of view, 4 players have a very low probability of beating 5 (BOT doesn't count). So in a way, it's better not to give up, If you can win rounds. However, at the moment when your team gives up, all unplayed rounds are leveled; therefore, everyone stays at their Elo.

To sum up, if you lose to a team that is not full, you will lose a lot more points than if that team gives up. So often people lose rank even if they won by submitting an opponent, due to the fact that they may have lost enough points by losing rounds to de-rank. With each person who left the game, the system will recalculate the probability, regardless of how many are left in the game.

Impact of elimination (kick) on Elo

Kicking a player works in the same way as leaving the game without permission; the only difference is that the team does not have the opportunity to surrender. Thus, a team that voted against a certain person will lose only the opportunity to save the current points by turning in. However, in this case, they will receive significantly more points for each round won (which is unlikely).

The eliminated player (regardless of whether he receives a penalty or not) upon exit will receive the number of points that he had left at the time of elimination. The rest of the game will not affect him in any way, despite the fact that the game history will show the match as lost. If a player is eliminated by four other players who queued up together (read premade), the entire match will be forfeited.

Rank difference in matchmaking

Matchmaking is based on the total (NOT average) Elo of each team; when a player with a low rank gets into a game with a person with a high one, he will give less points to the common pool than a player who has a lot of them. The system, however, still registers them against a team with similar Elo numbers (NOT ranks)

For example, let's say a Silver-4 (let's say 100 points) registers into the game with MGE (1200 points). Together they have 1300 points. The server will try to find them three teammates and five opponents, who in total will have approximately the same Elo, and tries to do it quickly. Thus, the commands found will most likely consist of:

Team #1 consists of 2 MGEs, 2MG2s and 1 Silver-4 with a total of 3800 points:

  • Player A = MGE with 1200 points
  • Player B = MGE with 1350 points
  • Player C = MG2 with 700 points
  • Player D = MG2 with 650 points
  • Player E = Silver IV with 100 points

Team #2 consists of 1 MGE, 3 MG2, 1 MG, they have a total of 3900:

  • Player F = MGE with 1150 points
  • Player G = MG2 with 800 points
  • Player H = MG2 with 850 points
  • Player I = MG2 with 650 points
  • Player J = MG with 450 points

It's much more likely to get caught against higher ranked people (having the same amount of Elo though) than lower ranked people IF ONLY the other team is made up of low ranked players who also signed up with a high ranked player. As you can see, the above match will be based on a fair distribution of Elo, despite the fact that the first team plays Silver-4, and every second team player is MG and above.

It's also worth mentioning that every time team #1 wins a round, player E will get noticeably more points than the others due to the difference in Elo. For this reason, low-ranking players are often dragged to a higher position by high-ranking players.

Please understand correctly. If you play with people lower in rank you WILL NOT lose more points because the overall match is equalized by Elo (again, this is NOT an average; those who think so are wrong), but THEY will get more points and advance faster higher. This is fair because you are less likely to beat MG+s anyway with a Silver-4 on your team.

Unranked/expired ranks

Each account will show a skill group after 10 wins (NOT 10 games) and each missing rank will reappear after the first win (again, not games). The skill group is based on Elo, not the other way around. This is something you should always keep in mind.

Unranked people will start with the standard amount of Elo and will gain/lose standard points depending on how they play. Upon reaching 10 wins, they will see a skill group, which will be an indicator of the gap that their Elo is in. Note that a game without a rank! = be a low rank. Such players have the opportunity to score enough points to play against the golden eagles in game 10, so it's safe to say that unranked people have a similar amount of Elo to those they play with.

The same rule applies to ranks expired due to inactivity; their Elo will not change, only the indication will disappear. Once they win one game, their skill group will show up again.

Someone will ask why it is necessary to win, and not just play? That's a good question. The reason for this is that more often than not, they lose Elo and ranks until they are matched with lower level players. The team they win is most likely equal in skill to them. This way they will get ranks equal to those they just won. In other words, they will play with lower level players until they find those who are equal to them.

It was noted that the rank could also return due to a draw. However, there is no big difference.

How to rank up fast

Play with 4 friends who have a higher rank than you and ask them to leave you to plant / defuse the bomb each round. And you also need to win as quickly as possible (ideally - 16:0)

Regarding the command "developer 1"

If you type "developer 1" into the console, you'll see numbers related to your rank (or Elo points) that will change at the end of each round.

N.B.: A Valve official denied that these numbers have anything to do with rank. I did not claim that they were directly related, but Valve was told that they were not related in principle.

Clarification on "leaderboardconfig.txt"

In the "csgo" folder you will find a global table template that mentions Elo. Some people claim that the listed factors in the file have some effect on Elo.

Some (not all) of the statistics listed in the file ( they do not affect the rank):

  • Kills/Assist/Death/Damage
  • Total Points/Number of Stars (SOI)
  • Wins/Losses
  • Planting/disposal of bombs/rescue of hostages
  • and some other things
As we know, these data are displayed in the table, therefore, most likely, they are used only to form the leaderboard of the game. The inclusion of any of these factors is not evidence of their influence on Elo.

Valve has made it clear that the algorithm is based on the Elo system; including any uncalculable or non-team play factors such as Kills/Assists/Deaths would directly contradict this idea. However, SDH is a different matter.

N.B.: A Valve official has confirmed that these factors no longer have any effect on Elo. I did not claim that they were directly related, but Valve was told that they were not related in principle.

Extracting information from game files

Valve are smart enough not to reveal unwanted information with updates, so I'm not claiming to have successfully pulled any information from the game's game files. If someone proclaims that he pulled accurate algorithm from the game, then he will sound no less stupid than someone who claims to have pulled out the algorithm for opening chests.

It's pointless to review the game files thousands of times in an attempt to figure out how the ranking works, since all the information is recorded on the servers. There is no reason to include this information in the game files. There is simply nothing to look for in these files. It's clear as daylight that Valve is keeping the algorithm a secret; if they wanted to explain it, they would have done it long ago.

If you are wondering why I believe Valve does not want to share this information, please refer to the relevant section in this guide.

Why Valve is not officially disclosing the algorithm

I think because of the Boosters and the Smurfs. Aren't they already in the liver? I'm not talking about boosters that play with cheaters, I'm talking about those people who are dragged to higher ranks. Nowadays, any talk about the ranking system is highly debatable and everyone is saying something different.

Some argue that Kills/Deaths have a huge effect, others refute this by remembering people who move up in rank with a negative KDA Some claim that it decides the win-loss ratio, and then there are those who remind that people can drop in rank , by winning the game. Therefore, it is best for Valve to keep everything a secret, shrouded in fog, in order to prevent the smurfs and boosters from figuring out a system by which they can be guaranteed to get a certain rank.

Perhaps even I helped the smurfs and boosters by posting this guide, because now they know what is the most efficient way to get the maximum SDH and win as quickly as possible. Perhaps tomorrow we will have dozens of times more cheaters who will drag the noobs to the golden eagle and above. I do not claim that my guide is 100% accurate and truthful. I just want to say that, from the moment when the ranks appeared until today, the system works as I outlined.

If Valve releases the exact algorithm and tells you how the rank system works, I guarantee you that the next day we will have dozens of times more Berkuts and trolls on Silver-1. Smurfs and boosters will be able to get the rank they want. In the meantime, they only know that victory leads to progress.

Valve's official commentary on this guide

Originally posted by vitaliy_valve:

When matchmaking as we know it arrived in CS:GO at the end of 2012, we switched all non-competitive game modes to a simple ping search. For competitive, we have developed a special ranking system, much more complex than just Elo.

The CS:GO ranking system is based on Glicko-2 and has been improved for CS:GO players. All calculations are carried out on our part and there is a wide set of parameters that determines the skill group. You should read about rating systems that use volatility to better understand why our system cannot be described by numbers.

Link to comment

Calibration matches (10 wins)

Each new player in CS:GO must win 10 matchmaking calibration matches before the con gets his rank (skillgroup). While the hidden Elo algorithm works the same for everyone, there is a crucial difference between how ranked and unranked players find games.

Basically, an unranked person will start playing with a standard amount of Elo. After each win, he will forcefully (think of it as registering a game with players of a higher rank) play with people with a significantly higher Elo. Keep in mind that this doesn't lead to unbalanced matches because everyone's overall Elo stays the same. As a result, an unranked player will receive significantly more points for each victory, due to the difference in Elo between him and the rest. With a loss, the situation is diametrically opposite.

In other words, in order to get a higher rank after calibration, you need to win the first games. For example, if you win the first 3 matches in a row and then go to 10 wins with 4 losses, you will be calibrated higher than if you lost the first 3 matches and also went to 10 wins with 4 losses.

Here is an example. When Silver-4 plays solo, he will always play with players from adjacent skill groups. Silver-4 never will not play against MG2 on the opposite team. However, if he plays in a team with LE, then it is possible. When you calibrate, there is essentially no such restriction, and you will be forced to play against players who have significantly more points than you, with all the consequences. After 10 wins, you will see your skill group and play normally.

In a nutshell, until you see your skill group (rank), you will have a standard amount of Elo and each victory will put you against players that are a couple of ranks higher than your current (imaginary), and each victory will do the same in reverse , up to 10 wins. After that, your rank will be displayed and all subsequent matches will add up as usual.

N.B.: Due to recent changes in matchmaking, you can only win 2 times a day until you have a rank in your profile.

K Factor and Uncertainty

There are 2 more factors or parameters that affect the gain / loss of Elo: K-factor (aka Hard Limit) and Uncertainty (aka Rank Limit). Both depend on your number of wins (not losses), which is displayed in your profile (to the right of the rank icon). Basically, the more wins you have, the harder it is for you to gain/lose Elo. In other words, your rank becomes more objective the more you play. A player with 20 wins can move through the ranks much faster than a player with 100. Please keep in mind that these factors affect both gaining and losing points, making it harder for you to move up and harder for you to fall down.

K-factor - hard points limit:

The K Factor or Hard Limit is essentially a limit on how many points each team can gain/lose in each round. This setting prevents you from being promoted twice in a row, even if you win 16-0 with 16 SDH. There is a limit to how many points you can gain/lose in each round and each game. This is based on the percentage of victories of each of the players.

If you have few wins, then you will have a higher K-factor, therefore, it will be easier for you exchange(gain or lose) Elo. Keep in mind that ranks have nothing to do with K-factor; the dependence is only with the win rate (the ratio of wins-losses: Wins divided by losses, multiplied by 100) of each of the players in both teams. In other words, players with fewer wins can move up and down the ranks faster than those with more wins.

Uncertainty - restriction on the difference in ranks:

Uncertainty decides which skill group gap you can fall into. The higher the uncertainty, the wider the gap. For example, a player with 20 wins can face players 2-3 ranks higher than him, due to high uncertainty. However, a player who has more than 300 wins is unlikely to get caught against someone who is not in his skill group. In other words, matchmaking will become “more honest” for you. Uncertainty decreases as you win more games (not lose). Since low uncertainty leads to tighter and closer matches, it also makes losing/gaining Elo points more difficult.

To summarize:

High uncertainty and K-factor lead to easy loss and quick gain of Elo points. The more you win, the lower these factors will drop, making it harder for you to lose and gain elo; as a result, your rank will become more stable and more objective.

A lot of controversy surrounds this issue. What is Elo Hell? The main idea is that you can get stuck at some very low rank (most often silver) and spend an unthinkable amount of time to get out of there. In other words, you can stay in Serbera for a very long time, despite the fact that you always take the first places in the table.

Although it is highly possible (and even likely), you should remember that the only thing that can cause such a situation is an incredibly low K-factor. Read the paragraph above for details. But the K-factor, being a double-edged sword, makes it harder for you to both rise and fall in rank. Often people, when talking about being stuck in Elo Hell, forget that they can hardly fall in rank (which, of course, plus).

The more wins you have, the lower your K-factor, and the more stable your position in the rank. Consistency here means that you will need more wins to move up and more losses to fall down. The K Factor limits the maximum amount of Elo you can gain or lose after each game (whole game or each round separately). If you literally love one game and play really well the next, you're still bound by the K-factor. You can't get more than your K-factor, no matter how hard you try. The same applies to weak play (and loss). Most Silver players are tearing their hair out when they can't get back up after a win streak, but forget that they had a very long losing streak before falling lower.

So in a sense, Elo Hell basically doesn't exist because the K-factor has both a reverse and an obverse (slows you down). But why pay attention to this only in Silver? This can happen at any rank because the K-factor does not depend on the amount of Elo. Silver players simply care a lot more about the pretty icon on their profile, while higher-level players focus directly on the game and their own progress, ignoring the formal indication. Another reason could be that people can fall into the Serbero with a very low K-Factor, but this cannot happen at higher ranks. Below I will explain why.

A low win rate results in a low K-factor. Players that fall into the Silver skill group after calibration will likely have a very low win rate that will level out very slowly. Don't forget that 10 wins in calibration and 10 losses (50% wins) will result in the same K-factor as 1000 wins and 1000 losses. The above may be confusing: if so, how can more quantity(not percentage) wins lead to stability? The answer is simple: when a person has played many games, his K-factor will be determined by his win percentage, which will lead to his personal score during each match. In other words, maintaining a high win percentage will result in both a fast rank up and a rank down, and nothing else. But you also need to know that everything is connected: you can't have a high win rate by losing most of the games, and vice versa.

So, how should the above help you? No way. Because you cannot influence it to please yourself. The K-factor is like a small car on a giant train - you can't leave in the car without moving the train. This information only dots the and in the Elo Hell controversy. Still, after 300+ wins, your true skill will be reflected fairly accurately.

Rank scale

The CS:GO ranking system uses a large-scale algorithm. This is done in order to calibrate and improve the accuracy of determining your rank with each new game. A Silver Master with 20 wins is far from the same as a Silver Master with 300. The difference is obvious. The more you play, the more accurately your skill group is determined.

The problem with this system, however, is that the system thinks that each player will play an unimaginably large number of games. Even though you see your rank after 10 wins, it is far from the same as after, say, 500 wins. After you have played 500 games, you can confidently say that your ) is your real skill. Up to this point, this is just an inaccurate guess.

The system also tries to put people who have a lot of games into the game. So if 9 players with over 100 wins have already been found, the player with 220 wins has a higher priority than the player with 20 to become 10 in the search despite the non-existent rank difference.

What I'm trying to say is that if you really like matchmaking, don't be so quick to judge yourself: play at least 500 games. If you are a Silver with 25 wins - do not lose heart, and if you become a DMG after calibration, then do not think that you are the best.

Real rank score

What is my real skill group?

Your true skill group is the rank where you win about 50% of games (not rounds). In other words, if you keep about 50% of wins, then you can say with confidence that you are in the right place.

How to find out your true skill group after 48 games

The necessary conditions:

  1. Must have an active skill group
  2. Must play exactly 8 games per day for 6 days
  3. Gotta play solo

Notes:

  • You must play 8 games every 24 hours, it doesn't matter if you play them consecutively or not.
  • This evaluation takes 6 days, during which you cannot play with friends.
  • It goes without saying that you should give your best in every game.
Evaluation method:
  1. Mark your current skill and ignore all moves up/down in rank.
  2. After each day (after you've played 8 games), go to history. There should be all 8 games that you played in a day.
  3. Count your wins and losses. If there are more wins, give yourself +1. If less - -1. In the third case - 0.
  4. At the end of day 6 (when you have played all 48 matches), add up all the points for each day (-1,+1, 0)

Result:

  • If your score is between -1 and 1, you are in the right place.
  • If your score is less than -1 (-1, -2, -3, -4, -5 or -6), you deserve a lower rank than your original one.
  • If your score is above 1 (+1, +2, +3, +4, +5, +6), you deserve a higher rank than your original one.
Verdict:

It's very unlikely that you'll end up with less than -1 or more than +1 if you have 100 matchmaking wins (unless you're in Silver). However, if you have less than 100 wins, relax, you will get your rank sooner or later.

FAQ

1. How many wins do I need to move from rank X to X+1 ?
Only Valve knows the exact answer. If you read the guide carefully, then you should have understood that there are a lot of indicators: K-factor, Uncertainty, Variability, the number of MVPs, etc. Absolutely, we can only say that by playing and winning, you will sooner or later come to the coveted rank . Trying to predict the exact number is pretty pointless.

2. In CS:GO Glicko-2, not Elo.
Firstly, CS:GO has neither Glicko-2 nor Elo, it has an advanced system that is based on both of the above. In addition, there is a non-zero probability that the characteristics of both the first system and the second are compiled; in addition, something new has been developed. Secondly, we read

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The CS:GO game is simply imbued with the spirit of competition! Teams fight hard against each other to win the matches. And players improve their skills to prove themselves as super-powerful fighters and get the highest ranks, also called ranks.

To achieve outstanding gaming heights, it will be useful not only to train in games, but also to collect a variety of information about virtual worlds. That is why we have collected in one material all the available information about the titles of CS:GO and how to climb to the very top.

Why do we need CS:GO ranks?

The rank system may seem secondary to an outside observer, but for an enthusiastic gamer, it has become an additional motivation to improve their skills, as well as a measure of real success in the game. After all, it is so inspiring - when you see a specific goal in front of you, which you can grow and strive for!

In addition, CS GO titles also have a practical meaning. Since Counter-Strike is mainly a multiplayer shooter, it should have a well-thought-out function for selecting players of the right level for one team, as well as opponents for a shootout. Ranks just divide the entire gaming community into groups according to skill.

Game ranks can also influence the real world if you want to build a career in eSports. For example, the DreamTeam website, a platform for professional players and those who want to become them, contains a sorting of profiles by rank in CS:GO. This way the coaches can clearly see who they are taking on their team and the players can match their teammates with the right ones.

How many ranks are there in CS:GO?

There are 18 ranks in total. Each of them corresponds to a special virtual "shoulder strap". All of them, together with the names in Russian and in English, are listed in the list below:

  1. Silver I
  2. Silver II (Silver II)
  3. Silver III (Silver III)
  4. Silver IV
  5. Silver Elite
  6. Silver Elite Master
  7. Gold Star I (Gold Nova I)
  8. Gold Star II (Gold Nova II)
  9. Gold Star III (Gold Nova III)
  10. Gold Star Master (Gold Nova Master)
  11. Master Guardian I (Master Guardian I)
  12. Master Guardian II (Master Guardian II)
  13. Master Guardian Elite
  14. Distinguished Master Guardian
  15. Legendary Eagle
  16. Legendary Eagle Master
  17. Grand Master of the Highest Rank (Supreme Master First Class)
  18. The Global Elite

Each rank corresponds to a certain number of points, but players not only do not see them, but do not even know how many points they need to earn in order to get one or another rank - such information is not disclosed by Valve, the developers of the game.

How to get your first rank in CS:GO?

Newcomers to the game must go through a kind of qualification called rank calibration, after which they will be assigned a starting rank.

To get the first rank of CS GO you need:

  • Install the game and start playing in Normal Mode or Deathmatch to gain experience and reach the third level.
  • When Competitive Mode becomes available, start playing matchmaking. The first 10 victories here will be just the calibration.

The first rank in CS:GO depends on many factors in the game - the better you show yourself in battle, the higher the rank will be. If you play well, then the calibration matches will gradually become more difficult, because the game offers more suitable opponents.

How to raise the rank in CS:GO?

If you explain it simply, then you have to play and win. The more you win, the higher your rank will be. At the same time, the level of rivals affects the rate of rank increase. To get a new shoulder strap, you need quite a few victories over those who are lower in rank or even equal to your team. But the increase in rank will happen much faster if you defeat those who are higher in rank.

Initially, everything was much simpler, and gamers even made assumptions about how many games they need to win in order to increase the rank. But then the update came into force - it became very easy to lose a rank, but it turned out to be much more difficult to get a high one. The new CS GO ranking system is aimed at a more fair distribution of players into skill groups. Previously, there were very few beginners, which was clearly not true, and with the title of the World Elite there were so many players that it sowed doubts about the fairness of the whole process. After the changes were made, the elite became much smaller, and there were more newcomers. The majority of players are at the level of Gold Stars.

There is a special CSGOSquad website that shows statistics on the number of players of different levels. In the pictures below you can see the difference between the state of affairs before and after the changes.

The rank-up system in CS:GO is very significant for players with a competitive spirit. But not all gamers pay much attention to it - especially after getting a good experience in the game. Not everyone needs extra motivation to improve their gaming skills. And even the meaning of a virtual shooter for many is not to increase the rank and not even in the statistics of victories, but simply to enjoy the game process.

Since recently, only one Valve multiplayer game has remained without a rating system - and that is the ancient Left4Dead, which in its current form does not need a rating at all. At the same time, it is surprising that if in Dota2 or Team Fortress2 the rating system is transparent and understandable, then in Counter Strike: Global Offensive, ranking has been a field for disputes and various theories for many years now. In this article, we will try to sort out all about the titles in CS:GO and finally decide on how points and badges are earned and lost in the game.

What are CS GO titles?

Gabe Newell, a big fan of cool theories, built into CS:GO not just a rating system that adds (or subtracts) you 25 points for victory and defeat, but used the system of physicist Arpad Elo already developed at the beginning of the last century. Elo came up with his own system for chess players, calculating the number of points scored by a player based on his games with other chess players. In the Elo system, beginners-professionals were estimated from 1000 points, while Grandmasters started from 2700. This whole theory boiled down to the fact that in those games where the rating gap between chess players was 200 points, in 75% of cases the chess player with more the number of Elo points. If the gap was 400 points, then the chance of winning was already estimated at 94%.

A similar system was introduced in Counter Strike: Global Offensive. Each player is evaluated exactly according to the Elo system, gaining and losing points based on the number of wins, losses and some other parameters that we will analyze a little further.

How many titles are there?

- Eighteen. Here is the whole list of all cs go ranks from lowest to highest:

  1. Silver I - Silver I;
  2. Silver II - Silver II;
  3. Silver III - Silver III;
  4. Silver IV - Silver IV;
  5. Silver Elite - Silver Elite;
  6. Silver Elite Master - Silver Grand Master;
  7. Gold Nova I - Gold Star - I;
  8. Gold Nova II - Gold Star - II;
  9. Gold Nova III - Gold Star - III;
  10. Gold Nova Master - Gold Star - Master;
  11. Master Guardian I - Master Guardian - I (“Kalash”);
  12. Master Guardian II - Master Guardian - II (“Kalash with wreaths”);
  13. Master Guardian Elite - Master Guardian - Elite (“Two Kalash”);
  14. Distinguished Master Guardian - Honored Master Guardian (“Big Star”);
  15. Legendary Eagle - Legendary Golden Eagle;
  16. Legendary Eagle Master - Legendary Eagle Master - Master (“Berkut with wreaths”);
  17. Supreme Master First Class - Grand Master of the Highest Rank (“Supreme”);
  18. The Global Elite - World Elite (“Global”).

Why increase and decrease the rank in CS GO?

An important point: the Elo system is designed in such a way that when selecting a game, 10 people are recruited (5 in each team) with a similar, but far from the same, number of Elo points. Thus, each team has 5 players with a different number of Elo points. It is important that if the person with the minimum Elo wins the game, then during the distribution he will receive more points than the players with the maximum Elo in the team.

Another feature of Elo calculation is, in fact, statistical indicators. Draws happen in ranked games, and in this case, those players who showed the best ratio of kills / assists / deaths get a bonus to Elo, players with poor indicators receive a minus to their Elo.

In general, the system is quite simple - for winning the game you get Elo, for losing you lose it. Many players get stuck at certain ranks, which has led to the myth that in order to move to the next rank, you need to score certain statistics, but this is not true - it's just that the gap between different ranks is different, and when moving from, say, silver -elite master in gold nova it is much more than in the transition from gold nova to gold nova 2.

How to quickly raise the rank in cs go?


Everything is like in life: either you are a genius, or you work long and hard, or you break the rules of the system.

With geniuses, everything is clear - look at some professional players in whom the sense of the rhythm of the game seems to have been innate. It's not difficult for these guys to raise the rating.

Now for the long and hard work. It just so happened that the easiest way to get the highest rating is to calibrate to it. The calibration process is the process by which the statistics of your first 10 games in ranked matchmaking are calculated. Recently, even for the opportunity to start a rating game, it has become necessary for a beginner to play about 20 full-fledged games in the usual selection. This approach killed two birds with one stone: firstly, the number of “boosters” (people who raised the ranks of other players for money) decreased. Secondly, in the rating selection, the number of people who can't do anything has decreased.

There are a lot of legends about how the calibration is calculated. What is certain is that after every winning game in calibration, you are thrown into the matchup with stronger players, and if you win this game, you are thrown even higher. Thus, if you win all 10 games, you can get the highest rank in just 10 steps. Such a "swing" system is very convenient and logical for honest players, however, cheaters and boosters can still use the vulnerabilities of such a calibration system.

But we were talking about long and hard work. So, it is obvious that even a quick rise in the rating in the calibration mode is the way only for those who have already played hundreds of hours in the hardest ranked and are able to pull out all 10 games alone. Beginners, on the other hand, will have to work hard on themselves and get points for each victory, losing them due to defeats.

We will not analyze cheating ways to get a rating, because we are strictly against cheats. Let's just say that if you suddenly get stuck somewhere in the higher ranks. But if you really want to play in the global elite, then you can simply buy an account with the highest rank.

Outcome

Summing up this topic, it must be said that in order to increase the rating, you need to improve your own game. In addition, you should warm up before entering the rating with a couple of regular matches, and, an extremely important point, it is desirable to have a well-played team. There are times when you, tearing everyone in your path, lose simply because one of the randomly selected players leaves the game or frankly “merges” the match for you. There are also cases in which the enraged players of your team simply clog the chat and interfere with concentration. Alas, this can be avoided only by having a well-played team of 5 people.

With what title is it no longer embarrassing to play?

With anyone. Playing Counter Strike: Global Offensive is not a shame at all, and the rating system was created not only for those guys who definitely need to be in the top. Moreover, it is at the middle and low ranks that the most comfortable ones often pass. Both in terms of difficulty and in terms of the team spirit of the game: in my memory there was even one match, after the defeat in which three of the players agreed to go and drink beer. The point here is that the range from Silver III to Gold Nova 2 is usually inhabited by those players who play CS:GO for relaxation and fun. Because of what, they are set up as relaxed and friendly as possible, while at the highest ranks for every mistake you can get a serious scolding.

Summing up, we see that there is nothing complicated in the CS:GO rank system - it is a slightly more flexible version of the usual MMR with its own characteristics. When playing Counter Strike, you don't have to aim for the top of the leaderboard. The author of this article feels quite comfortable on the Gold Nova 3 and sees no point in climbing higher.

Today we will look at the rank system in Counter Strike: Global Offensive, how it works, and what ranks exist in cs go. First, let's look at the profile that is in the game itself. There we can see your level badge, the rank that corresponds to this badge, the experience scale and the rank at the next level. The rank will be located below, as well as its icon - it is with the help of it that the matchmaking system will select your opponents in a competitive game.

Ranks in CS:GO:

Ranks in cs go are a kind of system of ELO points. In fact, it can be compared with the MMR system in the game Dota 2, only it does not show the points that you gain or lose per game. Instead, there are intermediate stages of ranks that can be increased by winning in competitive games. The more victories you have in a row, the faster your rank will rise. Accordingly, if you constantly lose, the system can lower you in rank. The lowest rank in the game is Silver 1, the highest is Global Elite.


Rank calibration in Counter Strike Global Offensive:

Calibration of ranks in CS:GO is an integral part of every beginner on the way to competitive games. It consists of 10 intermediate games, after which the system will determine your rank. As far as we know, the highest rank after calibration that can be is Legendary Eagle Master, which is not so far from Global Elite 🙂 .

A very important point is that you will not be able to access the calibration until you get the 3rd level of the profile, which was mentioned above. You can increase it by playing in the standard CS:GO mode or on Deathmatch, only on the official Valve servers. Previously, it was possible to complete the calibration in one day, but now, winning 2 games in a row during this period, or simply playing 3 games, you will receive a temporary block for 21 hours.

Rank statistics in Counter Strike Global Offensive:

Many often wonder how many players raised their rank higher, and who dropped it down. Thanks to the wonderful site csgosquad.com, you can track the statistics of the titles of all players, as well as your detailed statistics in games, kill/death ratios, win percentage, and much more.

Last winter, Valve made changes to their matchmaking system, which significantly lowered many players in rank. Those who were Global Elite dropped down to the Legendary Eagle Master, that is, the struggle for ranks became even tougher. Still, thanks to csgosquad.com, let's see the statistics for December last year, and for now:

December 2015: May 2016:

As you can see, the number of players who had ranks from Legendary Eagle to Global Elite has become significantly smaller. In fact, no one knows for sure how exactly the rank up and down system works, because this information is not on public display, so if you want to quickly increase your rank - win as many as possible by collecting win streaks.

There are 18 ranks in CS:GO that reflect the player's level. In ranked matches, the game selects approximately equal players in rank.

In November 2017, Valve updated the rank icons and also revised the trust factors in matchmaking. That is, the selection of players is also affected by their behavior in CS:GO and on Steam before that.

Ranks in CS:GO:

Description of titles in order:

Silver 1 - Silver 1
Silver 2 - Silver 2
Silver 3 - Silver 3
Silver 4 - Silver 4
Silver Elite - Silver Elite
Silver Elite Master - Silver - Grand Master
Gold Nova 1 - Gold Star 1
Gold Nova 2 - Gold Star 2
Gold Nova 3 - Gold Star 3
Gold Nova Master - Gold Star - Master
Master Guardian 1 - Master Guardian 1
Master Guardian 2 - Master Guardian 2
Master Guardian Elite - Master Guardian Elite
Distinguished Master Guardian - Distinguished Master Guardian
Legendary Eagle - Legendary Golden Eagle
Legendary Eagle Master - Legendary Eagle Master
Supreme Master First Class - Grand Master of the Highest Rank
The Global Elite - Global Elite

How to rank up?

The rank rises for the victory and the collection of a certain number of points of a certain hidden rating. The higher the rank, the more of these points you need to score. For example, if you and your friend both have a Silver 4 rank, but your Hidden Rank is higher, then you will be one step closer to promotion.

To get "hidden rating" points, you need to have good statistics in a rating match - the value of K / D (kills / deaths), the number of stars for the MVP of the round, victory over stronger opponents. The higher the rank or rating of opponents, the more points you will be given. It is also not uncommon for players to be promoted if the match ended in a draw.

There is no set number of wins for promotion. It is possible to win five games in a row and be in last place, have bad stats and no MVP stars. In this case, there is very little chance of promotion. There are times when one win after a series of losses is enough to get promoted. If before that you showed good statistics compared to teammates.

Why downgrade?

Obviously, for the defeat. Each defeat takes away "hidden rating" points. In addition, there are several factors that can lower the rank:

  • Disconnect or abandoned game;
  • If the player was kicked out by voting, and the team eventually lost;
  • For friendly fire, that is, for fire on allies;
  • For playing with a cheater in the team. If you win a game with a cheater and get promoted, but that cheater is later banned, then all games with that player will be cancelled;
  • If the team has given up. In other words, for an ordinary defeat.

Downgrading is pretty easy. Lost - lost the rating and, possibly, lowered the rank.

Calibration

Calibration is the first ten games in the competitive mode, as a result of which the player is awarded the title. All the statistics that we described above count: K/D, MVP, points in the table, victories. The higher the indicators of these values, the higher the rank you will receive.

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