Metro Last Light Redux What a weapon to choose. Metro: Last Light Tips, Secrets and Alternative Ending

Weapons

Compared to the last part, the weapon has undergone changes until the cardinal. The currency in the form of a pre-war cartridges of 5.45 × 39 mm remained the same, but now, if you get into the enemy, they act as incendiary. A new cartridge was added - 7.62 × 54 mm R. Added the possibility of tuning - now in all the weapon stalls, you can improve it, for example, you can put a laser target designator, sight and modification of the barrel. Below is all weapons available in this game:

  • Revolver (.44 Magnum) - SMITH & WESSON type revolver with a drum on 6 ammunition. Present in the past part. Tuning options: butt, night, collimator and 2-fold sight, long trunk, silencer. In reality, the muffler on revolvers is ineffective due to the breakthrough between the drum and the barrel (all the more so that the cartridge.44 Magnum has too much shooting sound to be completely plumped), and one of the few exceptions from this rule is a revolver system of Nagan. With modifications can become a revolving carbine.
  • Lake (.44 Magnum) - Self-loading handicraft gun. Capacity - 8 ammunition in the departed box. Options: Automatic fire, Tsevier and butt, enlarged store for 20 ammunition, silencer or long barrel, twofold optics, collimator or night scope, Laser target designator. With modifications can be an automatic gun. Prototype - Mauser C96 M712, and on the cartridge used is similar to Desert Eagle.
  • Ashot. (12/70 mm) - a simple handicraft shotgun, in descriptions called a "parly pistol". There are options with a silencer elongated with a barrel, as well as a taste with butt and various sights.
  • Doublet (12/70 mm) - double-breakdown shotgun. It has the ability to simultaneously shooting with both (or four, if there is an appropriate modification) of the trunks. It can be upgraded with an applied, silencer or an elongated barrel, a laser target designator, as well as a second barrel pair. Present in the past part.
  • Bugger (12/70 mm) - 6-charging shotgun with a revolving charging pattern, has a good pace and the power of firing, recharges slowly. I was present in the last part, but now it is possible to charge six cartridges in the presence of a cartridge in the trunk, it is also removed the possibility of a shock with a butt or a bayonet in exchange for a more accurate sight. Partial prototype - jackhammer.
  • Saiga (12/70 mm) - the most powerful shotgun in the game, characterized by fast recharge due to the power of a box of 10 ammunition (which is more than all other shotguns, except paragraph), and a high rate of shooting due to what is self-loading . There is an option with a drum shop by 20 ammunition, allowing the arrow to be less often distracted by recharge, and the silencer. It is Saiga-12 with a magnified store.
  • Bastard (5.45 × 39 mm) - low-power handicraft (in the first part it says that it is produced on the "Kuznetsk Bridge") a machine, characterized by rapid overheating, low adhesion and, in description, low reliability, is not reflected in the gameplay. Among the modifications there is a radiator. Present in the past part. Prototype - Sten.
  • Kalash (5.45 × 39 mm) - an automatic with a greater power compared to the "bastard", but in general is not very accurate. There is an option with optics and an increased up to 45 cartridges of the store. Present in the past part.
  • VV (5.45 × 39 mm) - automatic with silencer, more powerful than Kalash. The muffler cannot be removed. However, the store is designed only 20 rounds. Prototype - SP-94
  • Kalash 2012. (5.45 × 39 mm) - accurate and rapid-strior automaton with a gas-conductive system from AK74 and a 100 ammunition store over a barrel with a transverse arrangement of cartridges (similar to Fn P90), protective color, layout and presence of plastics in the case resembling Steyr Aug. According to the sale menu, before the catastrophe, it was the most powerful automatic machine in Russia. Present in the past part.
  • RPK (5.45 × 39 mm) - a manual machine gun with an 45-cartridges store, special advantages over kalash not possessing, but having lower rapidity, which saves cartridges. The ability to install the silencer is absent. There are options with various sights, as well as a drum shop on 100 ammunition.
  • Valve (7.62 × 54 mm R) - a handicraft rifle with a shop on 5 ammunition. It can be upgraded by a collimator, IR PNV and four-fold sights, a plane sensor (reduces the return), a laser target designator and an increased store (allows you to charge 10 cartridges).
  • Prev (12.7 × 108 mm) - a large-liter single-charged handling rifle using the same chuck as DShK. Cartridges for this rifle are not sold from merchants, they are rare and can be found in some places after depot. It can be upgraded: a plane sensor (reduces return), an improved store (allows you to charge 5 cartridges), a laser target designator and a four-fold optical sight. The name apparently happened from the famous Internet Mem "Preveav!". Bug: When recharging a rifle with an improved store, provided that there are 5 or less cartridges left, they will all disappear, regardless of how much the cartridges are charged.
  • Tikharist (15 mm balls) - a silent handicraft pneumatic rifle with a shop on 15 ammunition shooting with metal balls. There is a variant with a laser target designator and various sights, as well as with a valve that does not burst air when pumping a cylinder. Present in the past part.
  • Helsing (Arblet bolts) - a pneumatic eight-grade shotgun shooting with steel bolts that can be lifted and used again. It is equipped with a laser target designator, aiming, pre-war valve. Present in the past part. The name is a reference to the Van Helsing film.
  • Manual machine gun - Powerful handicraft machine gun with a rotating block of three trunks and a box of 500 ammunition. It is very rare (for the whole game only 2 times). For the first time, the player will see him with Andrei Master (character from the first part), and to shoot it only at the last level, during defense d6. To replenish the ammunition is impossible. Also appears in the Faction Pack add-on in the Reich mission, where the player must shoot the crowds of the communists on the front line. Here the player can already replenish ammunition and carry only one store in stock.
  • Manual flamethrower - Homemade manual flamethrower, which, unlike the first part (but there was only stationary), it is impossible to use. You can see two soldiers at the end of the level of "echoes" - they will distill with the custody of the guards pursuing Artem and Pavel Morozov - and in the final, during defense of D6, one of the red armed with flamethrower.
  • DSHK - A machine gun, noticeable in some game scenes - for example, behind Andrei Master's back when talking to him. Unlike last game, you can not use.

Metro: Last Light - This is the second game of the metro series, which serves the continuation of the last part. The developers and publishers were permanently left - 4A Games. and Deep Silver. This time the game was released on 7 platforms: Microsoft Windows, Xbox 360, PS3 - May 17, 2013, Mac OS X - 10 September 2013, Linux - November 5, 2013 and Xbox One, PlayStation 4 - 26 August 2014. Developed the wishes of gamers and Critics, promising to correct some predecessor's shortcomings, at the same time, and improve the stealth passage.
With the last part, when Artem destroyed all the "blacks", for more than a year, and the time of love came in Moscow - Spring. Sparta moved to D6. In the same place, Khan informs the chief hero that he was able to track down one surviving black, but still a child, and hoping that the last decision was wrong about the destruction of the beehive, asks Arteom to keep his life. Only at Melnik and his piles on their own opinion - he arrests Han, and sends his daughter Anna to the elimination of "black" to the task together with Artyom. But emerging unforeseen circumstances ...

Unlike the first part, in this game you will not meet with such difficulties as I could boast the past work, such as going to the library or how to get around the librarian, what weapon slaughter, etc. And there is also no point in writing, where there are certain chests with buns ... carefully examining the terrain, it will be possible to find everything: starting with the cartridge, ending with the gas masks.

№1

Stealth passage improved and worked in detail. The fastest and most effective instrument in the game is Helsing and throwing knives. They kill all enemies well ... Whether it is a man or monster. If not to miss, they will erase the enemy from the face of the earth quickly and without noise.

There is nothing particularly difficult in unlike the first game, where there were a few moments when questions arose, but what to do next. For example, such as open the door in the library, as best to pass the librarian, what trunks are better and so on. I also do not see the point of telling about the ride in the game. If you carefully inspect everything, then you can find cartridges and filters for gas mask.

Stealth in the game became more thoughtful and improved. Therefore, the most best weapon In the game it is throwing knives and Helsing. They are well killed by any opponents like people and mutants. The charm of knives and Helsing is that if they do not miss them kill all enemies from the first time and silently.

Throwing knives

Helsing

Ideally kill them mutant-S.tray.While they do not see you and stand on the hind legs and listen, you can easily kill them with a knife, he does not have time to raise anxiety and a bunch of his relatives will not escape, respectively, we save the cartridges.

On the Mutants-shrimp, (the most which climb from water), best use focical grenades. Throw them the feeds they quickly burn.

Incereral grenade

As soon as shrimps open their belly, shoot on it, if they are closed with clayshes, I stop shooting, we run away from them and wait when they open their belly again.

Boss

Shrimp.

The first boss in the game is a big shrimp that will meet us on the swamps. While we will get to the Order She will appear from time to time. Generally the best way It is to run away from it and not shoot, hide in the house. Near the church, we throw in the incendiary grenades and shoot in the belly. We put the pd of mine mines, well and stupidly run shooting.

Big Mama

The next boss or leader which we will meet literally immediately after the church. The most idiotic boss in the game. In general, it is not necessary to spend a single bullet. This mother will kill himself. Get up so that the bararcades are between you. She runs out and hits their heads, we also do the same. When she leaves them all, he dumps. In the second room, we also do.

Medlean.

With a bear, everything is clearly running from her. We put the trap mines under it, when the time slows down shoot her back. At the end, when it was lit by Monsters, we can kill them and save the bear or leave her to Rastzaznia. This action affects the ending in the game

Tank.

The armored vehicle that appears in the final, is killed literally in a few seconds. We shoot first on wheels they are highlighted in red. After collapsed, the wheels shoot on the tower, it will also highlight red. In general, it can be righthramed for half a minute. Ideally shoot a sniper, which is right there, ate well look around.

How to get a good ending.

In essence, in order to get the ending, where Artem and others are waiting, you just need to do good deeds and do not kill anyone. Help the bear to survive, save Paul, do not kill Lesnitsky. Listen to all patients in quarantine, find a teddy bear for a boy in Venice (wins after three victories in dash). Do not kill animals that are not dangerous. When it says black.

Easter and all sorts of secrets in the game video

The continuation of Metro 2033 promises to become one of the best shooters of 2013.

Metro is waiting

Over the past few years, many first-face shooters compete in the struggle for controlling the arena of multiplayer shooters. But the battle for superiority online (which the Call of Duty wins) caused the emptiness in single-user shooters. While in 2010, Metro 2033 was far from perfect, nevertheless, he remains an excellent example of atmospheric single-user shooter.

And then the turn of its continuation is Metro Last Light, it remains some time before the game is released. This FPS will not meet you by half a multi-user regime and corridor single-user with automatic aiming of the nearest enemy. Are you ready for dark and dangerous metro tunnels? Waiting for a new shooter? That's all. What you should know about Metro Last Light.

Attention! I hope you have already passed the metro 2033, then there will be several spoilers.

Dark and dangerous world

Metro Last Light events, like Metro 2033 events occur in postpocalyptic Moscow, where to survive during devastating nuclear war It was possible only to those who could have hidden in the subway. On the surface there are practically nothing left in addition to the empty husk of civilization. Cars stand on destroyed and practical destroyed roads, the dilapidated buildings extend beyond the horizon. Thanks to radiation, the air on the surface has become fatal. But even if he were suitable for breathing, the surviving humanity would have to face monstrous mutants appearing after a long exposure to radiation on animal worldinhabiting the surface.

The situation under Earth is not much better. While people can breathe without fear of death, they have to deal with lack of lighting, dampness and constrained living conditions. Water and food, too lack. The darkness and darkness of Metro Last Light are nervous and constantly kept in tension. The study of abandoned tunnels with a lantern and a gun (for which the cartridges almost end) a rather terrible occupation. Worst of all, conflicts due to which humanity was thrown on the edge of the extinction and displaced underground moved there.

Events unfold a year after Metro 2033

Artyom the main character Metro 2033 returns to Metro Last Light as a protagonist a year after the events of the previous game. Spoiler from Metro 2033: How do you remember at the end of the game of Artem, there was a choice: either destroy dark, mental mutants whose intentions were incorrectly interpreted and accepted hostile, or let them survive. Dark wanted to establish contact with the survivors in the subway, enter into a union and start building new life on the surface of the earth. They offered protection in exchange for labor to restore civilization, since the dark no longer had the ability to create and using technologies.

The fact is that Metro Last Light events continue the events of the book in which Artem realized who are so dark and that they want to offer survivors only at the time of their destruction. Everyone believes that dark destroyed, but rumor walks that one of them survived and Artem was instructed to find a creature. The task is quite difficult, it will have to overcome in its path the danger of the metro and the surface of the Earth.

You will face a set of ghostly visions.

In Metro Last Light, creepy dark vibrations were added in the form of ghosts and imprints of people destroyed by atomic explosions. Sometimes you can see them on the edge of the field of view, and sometimes you have a hallucination and you see terrible events as death fell from the sky to Moscow.

One of the fragments with hallucination can be seen in last year's video gameplay game presented on E3. During the fulfillment of the mission with the search for resources on the broken aircraft lying on the surface of the Earth. Inside the aircraft, the remains of the dead people remain fastened. The flesh of most of them appealed to the dust, but still remain in the chairs. As ARTEMA is promoted by the aircraft, fragments of visions, hitting the cabin, we see the moment of disaster, all the horror that covered the crew and passengers of the aircraft. Such moment is incredible effective tool narration.

Monsters people want to finish you

The metro was divided at the station, most of which became independent cities-states sticking to one of the four fractions: capitalist Rangers, fascist neo-Nazis, the Red Line of Communists and Knights of the Templars. Artyom is one of the Rangers, because of this, other groups with great joy will empty him in the head, what will miss it through its territory. Usually the enemy soldier is quite easy to "remove" (and at the same time replenish its very limited reserves of cartridges), but there are strong opponents wearing armored vehicles. In order to destroy their armor, you will have to spend quite a lot of ammunition.

But besides people living at stations, the metro tunnels are home for a variety of monsters. Most monsters feed on human remains and rarely attack living beings, if they are not provoked. Any attempt to provoke a group of monsters can be very sad for the player.

This is not a corridor shooter (although you have to spend a lot of time in ... corridors)

Where most modern shooters are trying to fill the explosion screen, Metro Last Light, like its predecessor, create an atmosphere and immersion effect. There are no marks where you go or how to overcome the next obstacle. These things are intuitive.

There are many hidden areas with abundance (by charts) cartridges, weapons or narrative context, for those who are ready to make efforts to search. This is not a game with an open world, which is achieved by all possible ways, in Metro Last Light there are many linear and sobbing moments, but the illusion of the openness of the world is sufficiently tempting, especially when the points of study of the surface of the Earth are coming. The most important thing is that Metro Last Light allows you to play the way you want and like it. To rush in the darkness of the tunnels and quietly eliminate the enemy is one of the game styles, but if it is not your style, then you can go across the distance by destroying everything that moves. Just know that the hell's adventure is waiting for you.

The way to slip can be quite complicated ...

An indicative example, we tear into the Rambo style, at the very beginning of the demo version of the game, and we discover that this is the CPT of the Communists. With ease, removing several opponents captured by surprise, but as soon as their comrades were oriented in a situation, they opened a squall fire. Concrete barricade, and which we hid, literally evaporates under the hail of bullets. And then the situation begins to complicate.

First, they began to approach the end of the ammunition, if you rush to the enemy's corpse to raise the cartridges, then there is no guarantee that we will succeed to survive. The second problem is a few of the most heavily armored opponents who have previously mentioned and for the destruction of which requires quite a lot of cartridges. The third problem was an opponent who ran to gas valves. Single gas mask. After turning the valve, the room was filled with toxic gas. Fortunately, we had a gas mask (we will talk about the importance of the presence of a gas mask after later), but in any case, it did not save from death.

... but you can rush in the dark

After rebooting the same moment of the game, we tried to go into stealth style. Fortunately, the metro tunnels are characterized by darkness and many residents use various homemade light sources, an attempt to light that will end for us failure. On a small fire, not far from us, boils water in the bowler. When the guards patrol retired, we took the bowler and put out the fire. The indicator on the wrist clock showed that we are completely hidden in the dark. Praise gadgets in games! ;)

Using a gun with a silencer, we destroy several light bulbs on our path to the distribution shield. Turn off all the rotches and the room turns out to be immersed in the dark. Guards, realizing that the case was not clean turned on the lanterns and began to search for us. As soon as we divided, we had the opportunity to sneak to them and now there is a dilemma to kill or cut out? From our action during the game depends on its final. It was decided to remove him with the help of a knife, and although later the body was discovered and had to join the open fight, but this time the shootout ended in our victory.

Weapons ceased to be weak

A common complaint of players in Metro 2033 was weak weapons and lack of ammunition, a whole hike of precious cartridges was spent on murdering some opponents. In Last Light, this is not the problems until you meet the hard-armored opponents. The weapon has a pretty good power and stopping power.

The most remarkable Metro Last Light is that every weapon has its own style game. As a standard weapon revolver, assault rifle Or biting doubles. So alternative - homemade weapons collected from the girlfriend. For example, a homemade shotgun having a rotating cylinder from cartridges allowing you to do a few shots in a row without recharging. Now in the subway you can find a lot of homemade weapons and not to transfer at the same time, but three of its varieties and not one of them does not seem to a copy of the other with a changed skin.

Huge change touched and Ai enemies after Metro 2033

Another big problem Metro 2033 is that the enemies seemed to know your location. If you ran into the shadows and one of the bad guys noticed you, then your location knew all the opponents in this area and began to shoot at you with high accuracy, even if there was a complete darkness in the room.

Now when one of the opponents sees you and shoots, the rest will search for you. Now removing the opponent you have found you can safely change the deployment and do the following.

Gas mask - your best friend

Your gas mask will be the most reliable companion in time passing Last. Light. It will be needed in the tricky areas of the metro filled with poisonous evaporations and in those moments when you will be selected on the surface. Just follow the additional filters - they must be changed every five minutes (you can follow the time on the clock, in the timer mode, it is displayed in a digital, and not analog form) or enjoy all the delights of radioactive air.

As in Metro 2033, the gas mask adds even more atmospheric and diving into the game. When the filter time is coming to the end of the breath of Artem, it becomes harder, begins to move the glass. If you do not replace the filter, then death will be inevitable, it also adds adrenaline if the glass is fisted, then you know, you need to quickly run from this hell or change the filter.

You can improve your weapon and buy different items ...

The improvement system allows you to purchase weapons, improvements and equipment from suppliers located in certain places of stations and tunnels, a very useful system if you can afford to purchase goods offered by sellers.

For your weapons, you can purchase a silencer, and filters and medical machines will increase the chances of survival. Each improvement is worth its price and this price is not small.

... but currency, cartridges and other resources remains a deficit

No matter how strange it did not look, but the currency in Metro is an ammunition. "Dirty ammunition" - cartridges charged shooting sleeves, your main sleeve. It is advisable to have a couple of approach with pre-war ammunition, they are on the weight of gold.

The ammunition is a rather rare find in Metro and more than once will be situations when you stay without cartridges, on this take care of them for heavy armored opponents, and try to eliminate the rest in your neighbor. The fact that ammunition must be spent with the mind, adds sharpness to the game. When shooting without parsing, the cartridges have a property to end at the most inopportune moment.

Light at the end of the tunnel

If you have not played Metro 2033 yet, we strongly recommend that it, especially since buy metro 2033. It is possible on the sale at a very low price.

In it, I will try to show my vision of weapons in the metro 2033, we will analyze its cons and pluses and compare with models from other shooters.

"A kind word and revolver can be achieved more than one of the good word" - Al Capone

That's about POV, more precisely fov. As I understood from the text and pictures, the author spoke about the field of view, and this is FOV. In some games (COD: BO, TF2), it can be changed. This is an opportunity to give players to establish a weapon range as they need. It's over the trifle, but we still talk about the shooter, then weapons will have a majority of time. I think when only the trunk and a store from weapons are visible on our left side of the screen, then this is some kind of sharpening under the eSports. In general, don't care what a weapon looks like? Perhaps it says about the "notch code" A ", but I do not like it. If there is an opportunity, I always put the weapon as far as possible from the screen. Not exactly of course, you need golden mean. Usually do so that it is completely visible optical sight (I mean not aiming). As I think, it can be seen most of the weapons, you can consider all its details. And right there, as we changed FOV, we begin to look closely for the animation of recharging and the sound of arms firing (the "king" of the animation is COD). Perhaps the case is in the ratio of the parties. On consoles, they usually play on TVs. And the last telly are made in 720p, yes 1080, that is, 16: 9. For example, I have a monitor 16:10 and I really want to change it. When two years ago I bought it, I did not think at all about it. For those games in which FOV change is possible, for me it is an important gameplay item.

My 16:10 (1680x 1050)

Reflections on weapons in the game

Reflections on weapons in the game

16: 9 went to a friend \u003d) (1920x1080)

Reflections on weapons in the game


Reflections on weapons in the game

Of course, now there are still "squares" from 4: 3 ... I did not find pictures, weapons there are even closer.

An excellent example with a miller weapon, where because of the aspect ratio there is no part of the weapon.

Reflections on weapons in the game


Reflections on weapons in the game

Reflections on weapons in the game


Reflections on weapons in the game

Reflections on weapons in the game


Reflections on weapons in the game

"To stay in our places to everyone, otherwise I can not recharge the machine"

About animation. For example, Animation AK. Well, in what shooter about the war there is no AK? You probably think that there is no difference what does he look like? Ak is in Africa AK. And here is not. You can portray the same weapon in different ways. Let's at the examples, move to Africa, in Far Cry. 2 Excellent model of AK-74, good animation. But! He has a shutter from the left side! And in Stalker also. The developers say that the shooting atmosphere is so better (a recent interview with Sergey Grigorovich). If we want realism, then the shutter should be on the left side. But how do we keep the feeling of weapons in your hands? Here and help beautiful animation.

Reflections on weapons in the game


Reflections on weapons in the game

It is worth paying attention to the AK in Left 4 Dead 2. In this game, an excellent machine model and realistic recharging animation. When recharging, GG puts the machine to the left hand, pulls out the store, inserts a new one, pulls the shutter. All as it is necessary and nothing superfluous. Next, the Call of Duty series. You probably noticed that in some games it was too "fat", in some on the contrary. His idiotic mounts hang on them - MW2 (still Far Cry3). The main thing is some quimator to bomb, just shoot more convenient! С!

Still, in the COD series, they always treated this weapon. I believe that in MW and BO one of the best animations. Why? Well, just watch the video. In particular, Bo introduced steam stores to the game, which is very successful, in my opinion, fit into the game.

If you are interested, I can show you a couple more beautiful and original animations from COD.

Reflections on weapons in the game


Reflections on weapons in the game

Reflections on weapons in the game


Reflections on weapons in the game

Reflections on weapons in the game


Reflections on weapons in the game

Since we are not talking about the game, namely about animation in games, I will remind you about homefront. Of course, this shooter is on an amateur, but there is something in him what I have long dreamed of. I have already had a long time ago the idea of \u200b\u200bdifferent recharging of the same weapon appeared. Various recharging animation makes realism in the game. Right? As we understood above, the same weapons can be recharged in various ways. Well, why not connect them together and issue randomly? This was done at homefront. In HomeFront, there is no AK, but there is T3ak there, almost the same. Implementation of ideas can be seen in the rollers:

Reflections on weapons in the game


Reflections on weapons in the game

In the subway, a very pretty anima + transparent store, I think very beautiful. There are no complaints to AK. Recorded you a short video if someone forgot. But not all is well. Here is the animation of the revolver. I love revolvers. Yes No I adore revolvers. What do we see when recharging it? While leans the drum - throws the sleeves - and the guest is shitting all the cartridges in the drum! Yes? It is so? Just takes a bunch of cartridges from the pocket and stuffed out of a bunch of drum. Spedloder I did not notice. Garbage, and it would be nice.

About sound. If we want realism, we need a realistic sound. And here is not. Here, try to put some realistic sound mod on Strlker. Yes, you deaf! It is important to cut high frequencies, whatever the ears would not fall and the originality of the shots in different weapons is preserved. Well, special studios are engaged. The sound should show all the power of the weapon. And it all depends on the choice and desire of the developer. Great example good attention The sound will be BC2. There was one of the highest quality sounds that I heard. What not to say about the animation and model of weapons. Nervous twigs of weapons when running and malicious slaughterhouse in the weapon were just awful. What are we hearing in the subway? AK is not bad, "pleasant" sound. But! We shoot and money. Developers made two sounds shot. Here is also a jamb. At the cartridges money sound like a shotgun. (In general, the metro developers should pay great attention to the sound and voice acting if they want to make the AAA project. When wounded and drops, we hear the crekhetia of Andrei Prokhorov from 4a Games. Everything would be nothing, a good voice, but he is also Kholetel and Alpha Stalker, one Of the former developers, they still saved - here's the minus. Although many are generally shit on the sound.

In general about weapons. I think you liked "Helsing" and "bastard" and others. Homemade trunks. There was an excellent gun from the last patch - Volt Gan Melnik ("Rail"). We like our uniqueness, we have never seen them anywhere, so we remember. How it was interesting to play with weapons from the Biocephate. And what was there? An ordinary shotgun, but screw the gear couple - increase the rate of fire. We put the copper tubes and here we have more damage. Yes, they do not care about realism.

Reflections on weapons in the game


Reflections on weapons in the game

Reflections on weapons in the game


Reflections on weapons in the game

Reflections on weapons in the game


Reflections on weapons in the game

Reflections on weapons in the game


Reflections on weapons in the game

Masters from the Kuznetsky bridge what they just do not \u003d) the like was in the last Wolfenstein. We bought various modules for weapons that improved weapons.

Go ahead. What is sad me. Well, for example, the same revolvers. Where are they so much in the subway? Damn it! What makes such a huge number of revolvers in the subway? BUT? It would be more logical to see the Pistol Makarov in his place. Right? There are many of them, but the revolvers had to meet a maximum of a couple of times per game. We would find him in some kind of toilet. And they would shoot the rats from it. This is not the most bad weapon. But it replaces several other trunks at once. How? Do we do the same revolvers? Well, why not stick the pipe to it? Yeah, the trunk lengthened, more precisely, it became! And what if you make it? Yes, without any problems, whatever in Westerns with the Wedge of East. Maybe a scope? Well, exactly, now on the bear you can. And come on another silencer! Come on! Stop, silencer? On a revolver, yes? Do you really? We understood it with you. But the developers could not stop. It may seem that these modules are exactly what I said above? According to the game standards, the revolver with the silencer is a very useful thing. But these modules are a little about what I said. Masters from the Kuznetsky bridge, of course, well done, but this can not be done. It would be better to make a new pistol with a silencer. Well, of course, it is so long to do. In general, modules on weapons, a very painful topic for 4a Games. New rollers saw? Shooting on drinkers? Seen of course! And the 3rd roller with E-3, where a bunch of junk in the form of sights is in the form of sights, laser signs, grenade launchers. One hundred, what? Yes, yes the property! In the underground! What is there, 3 meters of concrete will withstand. And the water is not simple, but our bait ... homemade! Well, okay. As I understood, it shows us that there will be shootouts on the surface. Winter ended, all sorts of monsters woke up from winter hibernation And ready to confuse us in shreds. Yes, and the fascists are not against all sorts. Note, in the 3M gameplay, the corrected was not visible, dark there and so on. I think you, as I did not notice him. But in 12 minutes there is everything. Further colmatory sight, I will not talk about it, he is terrible. Minigan. In the world of the subway, where money is cartridges, it is impossible to imagine such a death machine. How to understand? Everything is simple. Old cartridges from Kalash are not secured by gold, from this all troubles. So make a new currency. What? Well, mushrooms. These are to you and tea, food, and drugs, and flashlight (glowing). I see only such an explanation of the emergence of minigan in the game.

Hey, Bill!

Keserger to us?

Well, come on, speak the main thing.

mOB_INFO.